#ifndef GUI_CLASS_HPP_INCLUDED
#define GUI_CLASS_HPP_INCLUDED
#include "Game_types.hpp"
#include <GQE/Entities/classes/ObjectManager.hpp>
class GUIClass
{
    public:
    static void MakeItemList(GQE::App* theApp,GQE::ObjectManager* theObjectManager, typeInventory* theInventory);
    static void MakeButton(GQE::App* theApp,GQE::ObjectManager* theObjectManager, std::string theText, std::string theAction, int theX, int theY);
};

#endif
